Tournament Guide

CONTENTS

General Information


BATTLEBOOKS Tournament System
· What will you find?
· Where Do I Start?
· Who Do I Ask?
· To Sanction or not to Sanction …
· Rating Players
· Rules of Engagement

Tournaments Formats


Sanctioned Tournaments
· Swiss: Clash of Champions
· Beginners: New Warriors
· Blind: Secret Wars


Non-Sanctioned Tournaments
· Elimination: Last Man Standing
· Multi Player: Battle Royal

General Information

 

BATTLEBOOKS Tournament System

The BATTLEBOOKS Tournaments System was designed for the enjoyment of the players and to ensure that tournaments sanctioned or not are well organized and fun for all involved. To run successful tournaments please make yourself familiar with the system rules and the rules of the game.

If you ever have any questions please give us a call.

 

What will you find?

BATTLEBOOKS Official Tournament Guide is your complete reference for running BATTLEBOOKS tournaments. It will explain how to run both sanctioned and non-sanctioned tournaments fairly and successfully. It gives you insight on the way your tournament and its players can effect other players around the world in the BATTLEBOOKS WORLD PLAYER RATINGS SYSTEM. Plus gives you a list of sources to access if questions should arise.

Player Score Cards are required use in Officially Sanctioned Tournaments and are a vital source of information to accurately calculate players ratings. These cards can be used for non-sanctioned tournaments as well, but are not required.

 

Where do I start?

You have already completed the first step in organizing and running a BATTLEBOOKS tournament by obtaining this book. Next you will need to choose the type of tournament you are going to hold, register your event with Battlebooks Inc. and promote it in your area. Finally, have fun and let the battle begin.

There are several types of tournaments you can choose from. All are fun and all pose different challenges. They include one on one events like Clash of the Champions and Last Hero Standing, plus a multi player Battle Royal. See the Tournament Formats section of this book for all the tournaments rules and explanations. Also see the To Sanction or not to Sanction… section for the benefits and restrictions of running an Officially Sanctioned Tournament.

Register your event by mailing the following information to BATTLEBOOKS Tournament Registration, C/O Battlebooks Inc., 8006 East Ridge, Lakeland, FL 33810.

Your Name
Day and Date of the event
Time the event will start
Location of Event (Complete Address)
Contact Phone Number
Number of prospective players
Tournament Format

You can also e-mail the same information to cvault@pcisys.net. Whether you are running an officially sanctioned, sanctioned or non-sanctioned tournaments register your event. If you register, your tournament will appear on the Battlebooks Inc. website giving it world exposure.

Promote the event by advertising at local comic and gaming store in your area by using the flyers and poster. Be sure to let players know up front about the format of the tournament, any fees, special rules and prizes that are offered so that there are no surprises when they get to the tournament.

Make sure both you and your players are aware of any and all rules of the games and any special rules that are used in tournaments that they may not be aware of. Have fun and BATTLE ON.

Who do I ask?

The Battlebooks Tournament Coordinators are ready to answer any questions you might have about running tournaments or rules of the game by using the following means;

Email: cvault@pcisys.net
Website: www.pcisys.net/~cvault/
US Postal Service: Tournament Coordinators
C/O Battlebooks Inc.
8006 East Ridge
Lakeland, FL 33810.

 

To sanction or not to sanction…

You do not need to sanction your tournament to run a fun and exciting game. Any tournament formats you choose can be run as a non-sanctioned event. The advantage of running one of the three sanctioned formats in an officially sanctioned tournament is that the event has greater support from Battlebooks Inc. and all scores count towards the players world rankings. The disadvantage is that the only people that can run an officially sanctioned tournament are the CRUSADERS. This group of Battlebooks Inc. representatives was gathered together from all over the world to provide guidance, leadership and to promote the game. They are also judges and record keepers for officially sanctioned tournaments. To contact the CRUSADER in your area to run a tournament, use the information listed in the 'Who do I Ask?' section of this guide.

Unofficially sanctioned tournaments can be run by anyone. CRUSADERS are not required to be present but can help if they are requested and available. Scores from these events will count towards player's world rankings. As long as the tournament follows all the governing rules, is registered with Battlebooks Inc. at least 2 weeks prior to the event and all paperwork is completed and turned in within 2 weeks of the completion of the event, it then becomes eligible to be a sanctioned event. However, in an unofficial event there is no prize support given from Battlebooks Inc.

Non-sanctioned tournaments are design to expand and promote the games versatility. They are easy to run and don't require any pre-registration or special forms to fill out. Use as much or as little of the materials given in the tournament kit. These tournaments do not require a CRUSADER and do not count towards the player's world rankings. They also are not given prize support by Battlebooks Inc.

Rating Players

Players that play in sanctioned tournaments will have the opportunity to be ranked with players around the world. The BATTLEBOOKS WORLD RANKING SYSTEM is based on a variation of the Elo ranking system used in chess. The ratings are from 0 to 3000. All new players begin with 1500 points and will add or lose points based on wins, loses and there opponents ranking. 1500 is considered a novice or new player. Once you reach 2000 points you are considered an intermediate player and when you reach 2500 points you are considered an expert. The better your competition the faster you climb in the rankings and the easier they are the less points you will receive for a win. This system has been proven over the years to be the most accurate and objective rating system available.
Players are ranked in two categories. Players participating in Clash of the Champions or Secret Wars events will be ranked with all other players playing in these sanctioned tournaments. In this category no matter what hero a player uses he or she is being ranked with all other players in the world that have participated in these two tournament formats. Players that play in the Hero's Roll Call tournaments will be ranked with other players using the same Hero. If you have played Captain America in a Hero's Roll Call tournament you will be ranked with all other players playing Captain America in the world. You will be able check individual player rankings and top players rankings on the Battlebooks Inc. website.

Rules of Engagement

BATTLEBOOKS tournaments are played by the same rules BATTLEBOOKS players are used to. All books are available for tournament play at this time. The only enhancement to the rules is the addition of a token that is passed back and forth each turn to indicate which player will call their move first. The player that controls the token calls their move first and then passes the token to his opponent. This continues through the entire game to ensure no player has an advantage during play. In multi player tournaments, the token is passed to the right and moves are called in clockwise order around the table.

The structures and exact procedures on how the different tournament formats should be run are explained in the Tournament Format section of this manual.


Tournament Formats

Sanctioned Tournaments

General Rules

To have a qualifying sanctioned tournament you must have a minimum of 8 players.

Counter will be used to control player initiative. Each pairing will receive 1 counter that is provided by the tournament organizer. A counter is a placeholder like a coin, chip, token, dice, small figure or anything to mark which player has the initiative. The token is given to one of the players in the pairing either by random or something more diplomatic like a coin toss. Once play begins the player with the token will call their move first and then pass the token to there opponent. In multi-player tournaments the player with token will call their move first and then clockwise around the table players then would call their moves. The token is then passed to the player to the right of the player currently with the token.

All Score Cards must be filled out completely and legibly for the players to be rated. If this is not done correctly players Score cards or entire tournaments could be nullified. At the end of the tournament all Score Cards must be checked and signed by both the player and the tournament organizer.

You may charge an entry fee for your tournament but remember that these tournaments are for fun and not for profit. Any entry fee collect should be used for prizes or the acquisition of a place to play. Make any fees that are required known up front.

 

Swiss Format: Clash of the Champions

Clash of the Champions is modeled after the traditional Swiss-style tournament format. It was designed to be the must challenging of the tournament formats. In this event each player is push to his or hers limits by playing multiple HEROS, two different BATTLEBOOKS. All players play the same amount of rounds and games. A Clash of the Champions tournament consists of a minimum of two game rounds and one final round (this setup is designed for a tournament with exactly 8 players). Each game round includes three games that will have been timed to 15 minutes each. The final round has no time limit but if one is required one of no less then 15 minutes can be added as long as the players are notified prior to the beginning of the round. We recommend that for every 8 players added organizers should add an addition round. (I.e. 9-16 players 3 rounds, 17-24 players 4 rounds, 25-32 players 5 rounds etc.)

Each player must bring two different BATTLEBOOKS for play. The tournament organizer will need to bring blank Score Cards, counter (enough for each pairing, coins will work fine) along with the current tournament rules and rule changes for the game.

In preparation to begin the tournament the organizer will pass out Score Cards to all of the participants. Have them fill it out the top portion of the card. Again it must be neat and legible. (Remind the player if they have played in a tournament before they should use the same name that was used in the previous tournament. Do not use nicknames or abbreviations. This is to help speed up the raking updates.). Then the players should return the Score Cards to the organizer. Once the organizer has all of the Score Cards in hand the cards are shuffled and pairings can begin.

For the first pairing the organizer will place the stack of Score Cards face down on the table and draw the first two cards off the top of the deck. This is your first set of players. Note on each of the cards their opponent's name and place the player across from each at a gaming table. Continue pulling cards two at a time and by following the procedures above place the pairs of players at the gaming tables. If there is an odd number of players the remaining single player will receive a "buy" for that game.

Once all of the players have been paired off the games can begin. Have each player choose the first hero they wish to play from the two BATTLEBOOKS they brought. Then complete the rest of the Score Card with the players hero name and the opponents hero name in the Game 1 row. Choose the player in each pairing that will start with the token. At this time you can start play of Game 1. Remember that each game will last no more 30 minutes and should be timed. The game is played and the outcome is reported to the tournament organizer.

To report the outcome of the game both players must report to the tournament organizer as soon as the game is complete. The organizer will then record the results on the Score Card for each player and collect all of the cards including the one belonging to the player that received the "buy" if one was given. (Scoring will be explained in detail at the end of this section.) Players do not mark scores on there own Score Cards.

After all player have completed play and all Score Cards have been turned in you can prepare for the next game. Place the Score Cards in order from lowest score to highest score and place the ordered stack face down on the table. As you did for the first pairings take the top two player from the stack and pair them together. Continue the pairing until all cards are paired. The player with the lowest score will receive the "buy" if one is needed. Players are then instructed to switch BATTLEBOOKS with the other hero that they brought for Game 2. Score Cards are filled out with hero and opponent information and Game 2 is played. After all pairing have completed the game or time has elapsed scores are recorded and cards are collected and sorted again as was done at the conclusion of game 1.

In Game 3 players are then allowed to choose either one of the two heroes played in Game 1 or 2. Pair the players using the same system in Game 1 and 2. Play the game and record the results. To conclude Round 1 total the scores from the three games and record them in the round score total area of your Score Card. Now continue on to the next round.

Each subsequent round follows the same procedures as Round 1. Pairing should be made from the previous rounds total not from the Game 3 totals.

Once all rounds are completed total all the Round Scores together for each player and order the cards from highest to lowest total score and this will begin the Final Battle. This will pit the highest scoring player against the next highest scoring player and on down the line. The players may choose the hero they wish to be in the final battle just as if were Game 3 of a Game Round. Remember this game has no time limit unless one is required and is announced before play starts. Once this battle is completed and recorded add the Final Battle score to all the Round Scores to obtain the Final Score. The player with the highest Final Score is then declared the winner.

BATTLEBOOKS uses a point and differential system for scoring. Players receive 5 points for a win and 0 points for a loss. If the game is a draw or time runs out each player is award 2 points. There is also a differential score for each game played. The differential is the body point difference between the two heroes. The winner receives positive points and the loser receives negative points. For example Player A defeats Player B, Player A's hero's body points are 21, Player B's hero's body points are 29. Subtract the two numbers and the difference (8) is the differential. Player A receives 5 points for the win and a +8 as a differential. On the score card Player A's game score will read 5/+8. Player B being the loser will receive 0 points and a differential of -8. Player B's score will read 0/-8. Scores are an accumulative total of all the games in that round and the Final Score is an accumulative total of all the Round Scores plus the Final Battle. For example Game 1 + Game 2 + Game 3 is the Round Score. Round 1 Score + Round 2 Score + Final Battle is the Final Score. If when the Final Scores are calculated and there is a points and differential tie, a two player one game playoff can be played to determine the absolute winner.

Swiss: Hero's Roll Call

The Hero's Roll Call tournament is designed for the players of the game that feel that they play one Hero better then anyone else. It is also the best format to use as a tournament for new and younger players. This format has no rounds only games and the players choose one hero to play throughout the entire tournament. This makes it easy for people who are new at the game or have one favorite hero to be rated as.

Pairings, Games, and scoring are conducted slightly different then as in Clash of the Champions. Pairings in the first game are conducted the same way as in Clash of the Champions. Score and differential totals set Pairings for all other games. The player with the highest score and differential plays the player with the next highest score and differential. The third highest score versus the fourth highest score and so on until everyone has been paired. This pairing system continues throughout the tournament and for the Final Battle.

Scoring for this tournament is simple. Game 1 is added to Game 2. That total is then written in the total score column at the end of the Game 2 row. The Game 3 total is added to the Game 2 total score and then that total score is written in the far column in the Game 3 row. This scoring system is continued for the number of rounds set for the tournament. The numbers of games are based on the number of players in the event. 8 players requires 6 games, 9-16 requires 9 games, 17-24 players requires 12 games etc. After all games have been played the players are ranked and paired one last time for the Final Battle. Once the Final Battle is complete player's final scores are calculated and the winners are announced. Player's are ranked by one Hero's name and not with heroes with a different name. This tournament format does not effect the standings in the rankings based on Clash of the Champions and Secret Wars.

Blind: Secret Wars

Secret Wars is a spin-off of the traditional sealed deck tournament format. Be prepared because this will take the most pre-preparation of any tournament format. It's also the most fun.

In preparation for this tournament the organizer must prepare blind BATTLEBOOKS packs for the number of player entering the tournament. Blind packs consist of two different BATTLEBOOKS chosen form the current BATTLEBOOKS available on the market. The packs are all different and the two books are sealed in a non-see-through bag or other type package to conceal the books. When players register they are given 1 pack and are told not to open until instructed.

When the tournament begins and the pairings are set according to the Swiss pairing rules above the seals are broken and the player's books are revealed to them.

The rest of the tournament is run exactly like the Clash of the Champions.

Rankings for Clash of the Champions and Secret Wars are based on the player's knowledge of the game and their ability to use multiple Heroes. These tournaments do not effect individual Hero's ranking.

Non-sanctioned Tournament

Elimination: Last Man Standing

The Last Man Standing tournament is a simple elimination style tournament. If you win you continue to the next round. If you lose you go home. This format is not for the week at heart and is not recommended for must newcomers. The advantages to this type of tournament are that it is easy to organize and can handle bigger groups of players faster and with fewer games played.

This format allows the player to use his best hero until that hero eliminated. At the beginning of each game hero's body points are at maximum and standard rules for game play are in used. Use the information below to calculate the number of games required along with the number of pairings needed for the first game.

To determine the number of games required to play for the number of players that are playing refer to the following chart.

2-4 players 2 games
3-8 players 3 games
9-16 players 4 games
17-32 players 5 games
33-64 players 6 games
65-128 players 7 games
129-256 players 8 games

Determining the number of pairings or brackets that are required to start you will need to compare the number of players in the tournament with the next lowest power of 2. (The powers of 2 are 4,8,16,32,64,128,256, etc.) For example if you have 30 players you will need to draw 16 pairings. If you have 65 players you will need 64 pairing for the first game. Once you have created the pairing chart have all players put their names on a small piece of paper. Randomly draw one name from the stack of name and write the name in the slot of the first pairing. Draw the next name and write it in the first slot of the second pairing. Continue this process until all of the first slots are filled in the Game 1 pairing column. The next name that you draw will then be written in the second slot of the first pairing and the remaining names will follow suit down the Game 1 column. Any pairing that is without a second player will receive a 'buy' for that round and automatically advance to Game 2.

The next Game Round is then played eliminating half of the remaining players. These Game Rounds continue until one man stands alone, the winner.

Multi Player: Battle Royal

Let's get ready to, well you know. It's all out warfare. Friend against friend. Partner against partner. Enemy against enemy. Battle Royal is a multi player rule system for BATTLEBOOKS. Its cutthroat and every hero for themselves and is the must fun with 4 to 8 players.

Some of the general rules have been modified for this format so it is important to go over the rules before playing. All players sit at the same table. Players hold both their hero card and book until play begins. The token system that was explained previously is very important in this format and gives control to a given player.

To begin play each player opens their BATTLEBOOK to the first page and reads it aloud as if they were explaining what restriction there hero has this round. For example "I Wolverine have no restrictions next turn and will add +2 if I score." Next choose the player that will go first and give that person the token. The player with the token then chooses whom he will attack for that turn. Those players will then exchange books. The player with the token will call his move and then his opponent calls their move. Scores are assessed, restrictions are read and new body points are calculated for each player. The books are then return to the players that own the books. The token is then passed to the next player to the right. Then the new token holder chooses the hero they wish to attack. Books again are exchanged and moves are called and scored. Body points are recalculated and books are exchanged back. This process continues around the table. Players are eliminated one by one until the circle is down to two. These two players battle until one of the two is eliminated and the other is delayed the winner.

Have fun and try all these tournament formats at home or your local BATTLEBOOKS retailer. We will add new formats and rules as needed and if you have any question please contact us.

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